jaegamer: (Rocks Fall)
rocks fall - everyone diesI made this graphic, inspired by this cartoon from Something*Positive (warning, NSF language), as a representation of having hit the wall, hard today, with regards to gaming. Which is, as most of you probably know, the general center of my life.
rocks fall icon
If you're feeling constructive, feel free to offer ideas on re-energizing in the comments.

Also an icon, if you want to nab it for your own LJ.

Below is an extended whine...

Extended self indulgent whine below. I'd skip it if I were you... )
jaegamer: (Mal Went Well)
Wait, let me give that the font size it deserves...

I GOT A JOB!

I start Monday Oct 30th at the department of Family & Consumer Sciences at Michigan State University. Almost six years to the day after I left (in one of the worst examples of poor timing in history). The job is grant based, so it'll be renewed a year at a time, but I intend to make myself so utterly indespensable that they'll find a way to keep me. My office will be just upstairs from the MSU Dairy Store, so I'll have to work on the old willpower to only go down for ice cream once or twice a week.

The pay rate is decent, it's full time and my benefits will start in November. I couldn't be happier. Lori, the office manager who will be my boss, stressed that they chose me because of my vibrant, entertaining personality (as opposed to instead of it). I find that a particularly encouraging sign.

So... I'm off to go do my awkward but enthusiastic happy dance.

I've got a job!
jaegamer: (Default)
Gaming is a metaphor for my life; in gaming, I seek the things that fate or my own incompetence have denied me in Real Life(tm).

My least favorite thing in a game is to be useless or redundant. I'm a ham and a spotlight hog, and I want to be sure that I get a chance to make a contribution to the proceedings. My second-least favorite thing would be a game that's composed entirely of out-of-game talk and pointless combats. Those games, I leave.

At the same time, I do have some rudimentary social skills, and I also want the party to work well as a team so that we can succeed at whatever the goal of the scenario is. Unless I'm in one of my bratty moods, I actively try to make sure that everyone gets their shot. When I'm not being totally self-absorbed, a sin I am frequently guilty of.

My biggest frustration in my Real Life(tm) is that I really haven't had much of an impact on the world. Like George Bailey in "It's a Wonderful Life", I know I've touched some lives, but nothing I've done will make an ounce of difference in 10 years, much less when I'm dead. So... that leaves gaming as my venue to be a hero, to be somebody who makes a difference. True, it still won't make a jot of difference in a month, much less 10 years, but in the imaginary world of the game, I *did* make a difference, and that's enough for me.

Usually I deal with the redundancy problem by having multiple characters (so I can fill whatever hole is in the party), or by making particularly creative use of the skills/abilities my character has. It *frustrates* me, though, to be incompetent. It might be that I'm playing a much lower-level character (or just not as min-maxed and optimized) than the rest of the party, or it might just be that the dice are hating me that night, and I can't seem to *do* anything.

I'll add that to my list -- I dislike games and systems where the dice have a huge impact. There's nothing that spoils an evening of gaming like a run of critically bad dice rolls. I understand and respect the random factor, but in the final estimation I'd rather have the story unfold *in spite* of bad dice than have the whole thing fall into the crapper just because the dice were cold.

Some of that is on the GM, I suppose. It's a line we walk when we run -- the players deserve the respect of being able to shape the story and the world, but, on the other hand, it just sucks to have everything go south because of bad rolls from the NPCs. I've tried to learn to be flexible within my framework. On the one hand, some things *have* to happen, sometimes to the benefit of the characters, sometimes to their detriment. On the other hand, it's no fun to play a puppet in someone's novel.

Jae's #1 rule of GMing is: If you don't want them to screw it up, don't let them roll the dice!

As a player, I like the concept of "hero points", "Force points", and "action dice". I like having something I can pull out of my back pocket when I absolutely, positively have to make that ultimate heroic effort and the stupid dice are being uncooperative. I love being able to swashbuckle, to throw myself between the innocent and harm, to make that ultimate effort and save the day.

Hmmm... I wonder if I could get Hero Points for Real Life(tm)? It sure would help.
jaegamer: (Default)
Gaming is a microcosm of life. Certainly much of my life seems to revolve around gaming! I don't think it's that I lack opportunities to have "a life", either -- I've made the choice over the years to play or run roleplaying games whenever I can.

I suppose it could be a way of avoiding Real Life; certainly the issues my imaginary selves face are more entertaining than the depressing grind of day to day living. And yet... I don't think *avoidance* is really the right term. It's much more that I embrace gaming; it's something I look forward to and really enjoy. It might still be escapism, but it's not avoidance. I think...

I started gaming in the mid 80's with a group of mostly younger folks. I missed the first wave in 1975 when the Chainmail rules came out -- I was too busy being an idiot and graduating from college in 3 years to have time to explore this interesting-sounding thing. I still have my red and blue boxed Dungeons & Dragons sets, though, and some of the dice that you had to color in with white or black crayons.

Hmmm... reflecting (and reflection is something I am terrible at), I think it's the roleplaying that's in my blood. My ex and I used to roleplay all of the time, without need or benefit of any rules. Unfortunately said ex wasn't interested in the more structured environment of games, and that difference in interests is probably one of the things that caused us to eventually grow apart.

March 2013

S M T W T F S
     12
3456789
10111213141516
17181920212223
24252627282930
31      

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 29th, 2025 06:26 pm
Powered by Dreamwidth Studios