jaegamer: (GOD)
This is shamelessly pirated, intact, from the Treasure Tables forums.  If you're not reading Treasure Tables (and the forums), you probably should be.  There's less noise and a whole lot more signal than most venues.


Read it for yourself here.

And while I'm sharing links, I use Google Reader as a blog aggregator, and you can see what I'm reading here.
jaegamer: (Clear Dice)
I read a lot of gaming blogs and listen to a number of gaming podcasts - I'm on a constant quest to improve my skills as a GM and my enjoyment as a player.  I get a lot of good ideas from the indie gamers at The Forge; things that I may not agree with, but that make me think and examine my own assumptions.

Today's gem is Resolution Lag from RPG Blog. Wow. This essay completely nails my biggest dissatisfaction with just about every game system I've ever tried. I'm an immersive roleplayer, even as a GM, and it always seems to me that things slow to a crawl when combat (or conflict) begins. It's my primary complaint about DnD 3.5 (and D20) - the d20 "whiff" factor.  I miss you, you miss me, I miss you, attacks of opportunity, a gazillion modifiers to keep in mind... combat takes forever.  I'm bored and ready to move on long before the fight is over. 

I like my games fast and cinematic, and yet am unwilling to decide everything by GM fiat.  There is a place for randomness in my GMing/playing world; I just don't want it to stall the game's momentum.

I have yet to find a system that's frictionless enough for me, though Eden's Cinematic Unisystem comes closest.

March 2013

S M T W T F S
     12
3456789
10111213141516
17181920212223
24252627282930
31      

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 28th, 2025 04:45 pm
Powered by Dreamwidth Studios