4th Ed Missing Classes
Sep. 24th, 2008 11:29 amHave you come across any really good fan replacements for the Bard, the Druid (and other missing classes in 4E)?
Edit:
Looks like the job has been done - The Advanced Player's Guide from Expeditious Retreat Press includes 4 new classes that sound like they might fit the bill...
New classes include:
- "Martial Artist (Monk analogue.) Divine Striker. More kung-fu than the 3e monk, nonetheless all the pieces that you would associate with a monk, along with some neat extra mechanics.
- Nature Priest (Druid analogue.) Divine Controller. Very similar in feel to the existing controller, the Wizard, plus some extra powers to conjure. Many of the powers have similar names to older Druid spells.
- Savage Warrior (Barbarian analogue.) Martial Defender. The Savage Warrior gains extra abilities when bloodied, and is master of the charge. In fact, the Savage Warrior fills his Defender role by marking when he charges, which is a great idea.
- Troubadour (Bard analogue.) Arcane Leader. Like the other Leaders, he gets a “Healing Word” type power, though for some reason it follows a different progression in healing power than the other leaders we’ve seen. The Troubadour also has other similar powers to assist allies, like granting re-rolls and extending ranges.
- Spellbinder (Illusionist analogue.) Arcane Controller. Uses mostly powers from other classes, mainly the Wizard and Warlock.
All the classes, with the exception of Spellbinder, have their own Paragon paths that also are call-backs to previous editions. You can see the complete list in the free preview PDF. Additionally, there are a few more generic paragon paths that have some familiar faces, including the Acrobat (Thief-Acrobat), Merciless Assassin (Assassin), Specialist Mage (School-focused wizard, but more like the Elementalist), and Stalwart Cavalier (Cavalier.)" quoted from the linked review