Robin Laws continues to be brilliant
Jun. 14th, 2007 11:03 am![[profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
What's clarified for me here is something I find very frustrating in play, but never found a definition to fit it.
Years ago (in the late 1980's) I started advocating for a play-style I called "cinematically correct". If it would look good on film, it was good.
If I was playing, I'd seek out mechanics that would let me crash through the skylight and land on my feet, or at least have something really interesting happen if I failed. If I was running, I'd flat out tell players that if they could persuade me something would look good on film, and frame it like a shot, I'd do my best to help them find a way to make it happen in the game. Or at least have something really interesting happen if they failed.
Go read it. Robin Laws is Brilliant.