Holiday Gaming
Jan. 2nd, 2008 03:11 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
For the most part, seasonal but inconvenient snowstorms put a serious cramp in my gaming plans. Our home Arcanis game failed to save vs. our schedules (and that the GM and one player attend school out of state and are only here for the winter break). I did run my Chill campaign twice, with much curtailed attendance (due to player reproduction, rather than school or snow). (congrats to Erika & Jason on the birth of Carl August Nichols!)
The big gaming event, for me, was running the finales of the Living Death campaign for CARP. I wore the t-shirt I'd bought at the beginning of the campaign to run the final chapter. It seemed only fitting.
The campaign lasted ten glorious - and terrifying - years. I played it at the premiere, and my remaining high level character, Miss Evangeline Pennyworth, expired at the official finale at Winter Fantasy (er, the DNDXperience) last winter. I was sad then, but it was somewhat lightened by the knowledge that I'd be running modules for the club for the next year. Now, alas, it is over. I ran six characters (3 deaths) to a very satisfying conclusion on Monday, and there were no dry eyes at the table as I read the final text through tear-blurred vision. The ending was right and proper, and I wouldn't have had it any other way. All campaigns should end when the story is well and truly told, the villains banished for all time and the heroes - bloody and weary, but not beaten - victorious in the end.
Adieu, Living Death. I shall miss you and all the pleasure you've brought me over the years.
The campaign lasted ten glorious - and terrifying - years. I played it at the premiere, and my remaining high level character, Miss Evangeline Pennyworth, expired at the official finale at Winter Fantasy (er, the DNDXperience) last winter. I was sad then, but it was somewhat lightened by the knowledge that I'd be running modules for the club for the next year. Now, alas, it is over. I ran six characters (3 deaths) to a very satisfying conclusion on Monday, and there were no dry eyes at the table as I read the final text through tear-blurred vision. The ending was right and proper, and I wouldn't have had it any other way. All campaigns should end when the story is well and truly told, the villains banished for all time and the heroes - bloody and weary, but not beaten - victorious in the end.
Adieu, Living Death. I shall miss you and all the pleasure you've brought me over the years.
no subject
Date: 2008-01-03 12:54 pm (UTC){Yeah, I know crying isn't a "guy thing." Too bad.]
LD was unique in that it was within the sole control and vision of one person, and she did a superb job. No other campaign I'm aware of, has that same clear personal vision. Nor will LFR.
Long live our memories of Death!
JLF
no subject
Date: 2008-01-03 11:44 pm (UTC)It's interesting; from the very first time I played LD, I figured the Prof wouldn't make it out alive. He dedicated his life to the cause, to the exclusion of any personal considerations (until the night before the final mission, of course). So, the final scene was something that I had, really, created that character for. And, yet, it deeply touched me when it happened.
I also give jodidiva major props for using DM perogative to allow the Prof a free action in the middle of the final combat, to give his new wife Jessica a final, passionate kiss. :-)