What to do with a wish?
Dec. 16th, 2003 09:56 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I've got lots to say about my Gamer-Geek trek to California for GenconSoCal, but right now I need the help of great minds. In our Friday night home game (which I missed, alas) our characters have come into one wish each. These aren't the paltry D&D 3rd edition type wishes, but a full bore, 1st Edition AD&D type wish. A mega wish.
And I have no idea what to do with it.
Background: Forgotten Realms, D&D 3.5. The character is a 9th level, teenaged, female, halfling wizard. Eren grew up near a wild magic zone, and spent far too much time playing there. She has an afinity - no, an obsession - about all things magical. The party sometimes refers to her as the "halfling gun". The half orc or the human cleric will just pick her up and *point* her at what we want to squash, as she usually has something nifty like Scintillating Sphere, or Ice Storm up her sleeve, and she loves to blow up the bad guys.
She's jazzed about making items (first item was a wand of magic missiles), but bummed that they cost so much in terms of time, money and experience. (Player understands about game balance...)
She's just now starting to realize that good people, nice people, people she *likes* can have very bad things happen to them, and sometimes there's nothing she can do about it.
One character wants to become a half-dragon (his character worships Bahomet), another is seeking early access (about 4 levels early) to a prestige class, so it sounds like we will, to some extent, be doing power-ups. If you read my LJ, you know that I hate being un-useful, or being significantly behind the rest of the gang power-wise.
So... advice? Ideas? I got me a wish here... and thanks for any help you can provide.
And I have no idea what to do with it.
Background: Forgotten Realms, D&D 3.5. The character is a 9th level, teenaged, female, halfling wizard. Eren grew up near a wild magic zone, and spent far too much time playing there. She has an afinity - no, an obsession - about all things magical. The party sometimes refers to her as the "halfling gun". The half orc or the human cleric will just pick her up and *point* her at what we want to squash, as she usually has something nifty like Scintillating Sphere, or Ice Storm up her sleeve, and she loves to blow up the bad guys.
She's jazzed about making items (first item was a wand of magic missiles), but bummed that they cost so much in terms of time, money and experience. (Player understands about game balance...)
She's just now starting to realize that good people, nice people, people she *likes* can have very bad things happen to them, and sometimes there's nothing she can do about it.
One character wants to become a half-dragon (his character worships Bahomet), another is seeking early access (about 4 levels early) to a prestige class, so it sounds like we will, to some extent, be doing power-ups. If you read my LJ, you know that I hate being un-useful, or being significantly behind the rest of the gang power-wise.
So... advice? Ideas? I got me a wish here... and thanks for any help you can provide.