I think the more mature the player is, the more true this is. I died recently in a D&D game. It was a truly heroic death for my rogue who is only marginally useful compared to the sorceror, cleric and psion. I would have been happy to stop there! Instead I got raised. I contrast that to the death of my character in essentially an Arms Law game over 18 years ago. We all died after orcs blocked the end of a tunnel and we ran out of food and air. Coincidentally the GM was moving to Texas and wanted to end the game. Hardly "meaningful".
no subject
Date: 2010-01-07 06:04 pm (UTC)