Oh, yes, I loves my my Chill. I like the way I can simulate almost anything you see in a horror movie, and the way it evokes the "horror with hope" trope of the horror movies of the sixties and seventies.
I run a pretty cerebral game - we'll have several investigation / interaction / infodump sessions and then a big conflict that's the conclusion of their investigations. Characters have entered and ended relationships, married, had kids, died... part of the tension is trying to balance the demands of the mundane world with the responsibility of protecting it from ghoulies, ghosties, long leggity beasties and things that go bump in the night.
I think five is an ideal number for me because it's enough people to keep interactions flowing if I'm having a slow night, and because it's not an *even* number, there's less likelihood of an even division of characters splitting up. I generally have an NPC or two with the party as well, to serve as cannon fodder, attachment objects (because it hurts sooo much more when they die if you like them) and a way to offer opposing points of view. The GMPCs *never* outshine the party, however. Firm rule for me.
no subject
I run a pretty cerebral game - we'll have several investigation / interaction / infodump sessions and then a big conflict that's the conclusion of their investigations. Characters have entered and ended relationships, married, had kids, died... part of the tension is trying to balance the demands of the mundane world with the responsibility of protecting it from ghoulies, ghosties, long leggity beasties and things that go bump in the night.
I think five is an ideal number for me because it's enough people to keep interactions flowing if I'm having a slow night, and because it's not an *even* number, there's less likelihood of an even division of characters splitting up. I generally have an NPC or two with the party as well, to serve as cannon fodder, attachment objects (because it hurts sooo much more when they die if you like them) and a way to offer opposing points of view. The GMPCs *never* outshine the party, however. Firm rule for me.
But I ramble...