jaegamer: (Chill)
It's the season for Chill, and I have a problem.

I love running Chill, and I have a group of wonderful players.  Until I took a hiatus a month ago, we'd been running weekly for a couple of years.  I tend to long, involved scenarios deeply linked into the backgrounds of the characters.  That made for a lot of good play, but Real Life has reared its monstrous head.  Odds are good that no more than 3 of my six players will be able to make any given week night session, which ends up limiting my story options.  What do I do if I've centered the story around a character who can't make it that week - or for several weeks?

I don't want to replace the players who can't make it often - they're great players, they just have Real Life conflicts.  I want to make my game more "absence friendly" without losing the personal connection that I feel is so important in a horror game.

I'd like to go to a more episodic approach (a la Supernatural, Friday the 13th the Series or Poltergeist: the Legacy), but I'm kinda stalled.  I don't want to do tired old stuff - these folks are all pretty well mired in the horror genre.  I'd like to string the episodic events into arcs so that eventually they'd look at them an realize that this and this and OMG THAT all apply to their personal arcs, and it's time to batten down the hatches.

So I turn to you, my fellow evil geniuses, for a burst of ideas for short (3-4 hr) torture sessions...er... games.

Edit: Game blogs are available at: www.chillrpg.net/chilldetroit

jaegamer: (GOD)
Jamestown ZombiesThis article, from BoingBoing, conflates the 400th anniversary of Jamestown with the whole Zombie trope. And all of a sudden the plot bunnies are breeding, and I find myself wanting to write a scenario about early colonists dealing with a zombie infestation in the New World.

To quote:
those pilgrims were starving to death, and living in absolute horror. It got so bad, some were reduced to subsisting off old shoes, rotting corpses, pools of blood left behind by the sick and dying, the salted flesh of murdered spouses, and -- BRAIINNNNNSSSSSS! The story of Jamestown and Pocohontas and Thanksgiving was not so much a Disney movie, explains radio producer Nate DiMeo in the voiceover -- it was more like a Wes Craven movie.

Oh, yeah... but what system? Chill could certainly handle it, or maybe the upcoming Witchhunter: The Invisible World or Colonial Gothic. Hrm....

Be afraid, be very afraid...
jaegamer: (evil-kitty)
I particularly like this one - it evokes one of my favorite horror philosophies... "Yes, but if they don't go in the house, there won't be a movie!"

jaegamer: (Default)
Sweet Dreams, The Storytelling Game of Romance, Espionage and Horror in High School.  Mind you, high school was a horror on its own, but with Buffy, the Vampire Slayer and all of the teen angst dramas, I suppose it's a natural.   Y'know it's getting harder and harder to have a complete library of all horror RPGs if they're going to come out with them faster than I can find them!

March 2013



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