jaegamer: (DnD4)
DruidBardO wise and adventuresome Flist...

Have you come across any really good fan replacements for the Bard, the Druid (and other missing classes in 4E)?

Looks like the job has been done - The Advanced Player's Guide from Expeditious Retreat Press includes 4 new classes that sound like they might fit the bill...

New classes include:
  • "Martial Artist (Monk analogue.) Divine Striker. More kung-fu than the 3e monk, nonetheless all the pieces that you would associate with a monk, along with some neat extra mechanics.
  • Nature Priest (Druid analogue.) Divine Controller. Very similar in feel to the existing controller, the Wizard, plus some extra powers to conjure. Many of the powers have similar names to older Druid spells.
  • Savage Warrior (Barbarian analogue.) Martial Defender. The Savage Warrior gains extra abilities when bloodied, and is master of the charge. In fact, the Savage Warrior fills his Defender role by marking when he charges, which is a great idea.
  • Troubadour (Bard analogue.) Arcane Leader. Like the other Leaders, he gets a “Healing Word” type power, though for some reason it follows a different progression in healing power than the other leaders we’ve seen. The Troubadour also has other similar powers to assist allies, like granting re-rolls and extending ranges.
  • Spellbinder (Illusionist analogue.) Arcane Controller. Uses mostly powers from other classes, mainly the Wizard and Warlock.

All the classes, with the exception of Spellbinder, have their own Paragon paths that also are call-backs to previous editions. You can see the complete list in the free preview PDF. Additionally, there are a few more generic paragon paths that have some familiar faces, including the Acrobat (Thief-Acrobat), Merciless Assassin (Assassin), Specialist Mage (School-focused wizard, but more like the Elementalist), and Stalwart Cavalier (Cavalier.)" quoted from the linked review

jaegamer: (DnD4)
I'm going to join [livejournal.com profile] litagemini 's campaign at our club next month, and am building a 4E wizard to complement the party. Also because I want to learn the magic rules. I'm also a semi-serious City of Heroes player (if only I didn't have such alt-itis!), so Phil and I made toons for our characters. So... here they are. Mine's the female mage (magic controller, ice/force).

From Dragon's Maw

jaegamer: (Default)
I'm back from Origins, intact except for my poor budget. It seemed as though the 'verse was conspiring to keep me from getting there.  First I had to work on Thursday, and then when that was cancelled, I threw a tie-rod.  (Details in View From the Tower.)  I persevered, and only missed Thursday's offerings (including a GURPS Firefly game... *sob*, as well as a new LD that I'll now have to pick up elsewhere).

Origins nattering shielded to spare you boredom. )

A couple of useful links, apropos of nothing...

DnD Prestige Classes table with sources  - It's one of those terribly useful things, especially since it includes all of their proprietary stuff.
D20 Hypertext SRD - I've pimped this before, but here it is again.  Really, really useful!  I'm working towards not having to carry any books, and this helps a lot with DnD stuff.

For someone who doesn't really care much for D&D, I sure play a lot of it!

Talkin' 'bout my character - run away! )
Which puts me in mind of Order of the Stick, of all things.  If you're not reading this web comic and you're a gamer, make with the clicky and go read it. Now.  No, really, I'll wait. It's really funny.  I may have to buy the book.
jaegamer: (Default)
Libraries and gaming.

The Unshelved strip is usually a giggle, but this one is particularly apt.


jaegamer: (Meme Sheep)
Y'know, this isn't far off of the usual sort of character I play.

I Am A: Chaotic Good Elf Bard Mage

Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.

Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)

jaegamer: (Default)
A phrase sure to send people scrambling for the doors! But... since this is my gamer blog, I'm going to post things like this here, so if ya don't wanna read it, don't! I'll do my best to be entertaining.

Though I somewhat cordially loathe D&D and D20, I am nonetheless playing in two D&D Home campaigns. Go fig. It's what the GM's (both men I respect enormously) and the other players want, and I am having a great time.

On Sundays, I play in a Forgotten Realms campaign. I have two characters in this game currently -- for story reasons the group of characters split into two groups, and for the players whose primary character wasn't in the group, we created lower level characters. The GM suggested at the beginning that our 2nd character might, in time, be a cohort or henchman for the primary character. So, we alternate weeks -- one week we're with the Southern group, cleaning out baddies from the Spiderhaunt woods to make travel on the road safe again; the next we might be with the Northern group, negotiating with refugees from Zhentil Keep to get them to side with our patron, Randal Morn, in the fight to take the Dalelands back from the Zhents.

My secondary character is Adrian Montrose, a Sembian rogue/mage (mostly mage), a younger son of a successful mercantile family. He's also a devotee of Sune, and practices her tenets to the best of his ability as a lay worshiper, especially that part about "perform a loving act every day". The group has been negotiating with a group of Tempites driven from Zhentil Keep (seems Cyric wants to be the only god in town...).

The visit to the Tempite camp has been very trying for Adrian; most of the women there are perfectly capable of snapping him in half with one hand. (I made some very poor rolls when creating Adrian -- 7 str, 9 wis.)

However -- he discovered in the course of the negotiations that a Tempite cleric/soldier named Sergei was deeply enamored of one Deacon Lt. Catherine, and so Adrian became determined to see if he could smooth the path of true love. This led to things like sneaking around tents at night spying, as rumor had it that Catherine was seeing someone on the sly. That turned out to be Catherine sneaking out to spend time with the Monseigneur/Commander -- her father! (Which had to be kept secret as that sort of nepotism -- children serving under parents -- is frowned upon. Adrian, btw, has kept that secret from his companions -- he didn't see that they needed to know, and felt he should respect the lady's privacy.)

In part as a result of the negotiations, the larger group split into two. Both Sergei and Catherine went the group that is going to ally with Randal, so Adrian figured he'd take a shot. He maneuvered the two of them together around the evening fire... and Catherine turned nervous as a cat, like a schoolgirl terrified of her first date. Thinking that he might be able to get her to relax, the following evening Adrian plied her with wine and turned on the charm. Unfortunately, that worked too well, and Catherine began flirting with him. Which, of course, Sergei saw. So now, instead of helping the lovers to get together, Adrian managed to drive a wedge between them. He extricated himself from Catherine (managing to offend her in the process) and went out to drink, think and pound his head against a tree. Finally, he decided he needed to come clean with Sergei in desperate hopes of saving the romance.

Sergei, understandably feeling betrayed by someone he'd thought a friend, wasn't overly welcoming. (Did I mention that I made some horrible diplomacy rolls?) Adrian made every argument he could think of, growing increasingly desperate, and finally gave Sergei his last bottle of fine wine, with instructions to use it in his pursuit of Catherine. He went away sad and discouraged, convinced he'd done a disservice to the Lady of Love (and his two friends)... but wait -- what should he hear later but that Sergei and Catherine are off taking a walk together, hand in hand! It seems that Sergei took his wine and advice, and now the two are on the road to a relationship.

Score one for true love!

Evidently Lady Firehair was pleased with Adrian's efforts, because he managed to charm one of the other women into a very energetic dalliance. (Good thing he's got a good constitution, and my dice finally decided to be kind to me, or she probably would have inadvertently killed him. Ah... but what a way to go!)

A side note: Silveran (an elven monk) seems to have absolutely no sense of decorum whatsoever when it comes to discussion of intimate matters (he offered newlywed Carenza a potion of Enlarge with the suggestion that it might improve her marital relations). He spotted Catherine flirting with Adrian, and concluded that the charming rogue was, well, being a charming rogue. He was prepared to read Adrian the riot act (but couldn't find him at the time).

I can't remember the exact circumstances, but when Silvaran found that Sergei and Catherine were together after all, he concluded that Adrian had been noble and spurned Catherine in favor of Sergei. So, instead of a lecture about his profligate ways, Adrian was treated to a somewhat bizarre lecture of congratulations upon his rising above his baser nature. Adrian was unable to completely stifle guffaws of laughter; I laughed so hard it induced an asthma attack -- always a sign I am laughing well and long.

Since I as the player in the persona of Adrian had been working all summer to get Sergei and Catherine together, it was indeed triumphant.

March 2013



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